Simulating Crowds in Egress Scenarios by Vinícius J. Cassol Soraia R. Musse Cláudio R. Jung & Norman I Badler

Simulating Crowds in Egress Scenarios by Vinícius J. Cassol Soraia R. Musse Cláudio R. Jung & Norman I Badler

Author:Vinícius J. Cassol, Soraia R. Musse, Cláudio R. Jung & Norman I Badler
Language: eng
Format: epub
Publisher: Springer International Publishing, Cham


2. the student should be able to explore the school space in its normal state: as in First-person-shooter (FPS) game, the player is able to navigate in the environment as one of the characters present on it. Also, the player is also able to navigate as in a Real-Time Strategy (RTS) game;

3. it must be possible to the users to observe the way out and the shortest routes to the exits from different locations in the environment: the player must be able to choose a specific classroom in the school. With this feature, the camera is positioned on such point of the environment and the user is able to observe the best route to leave the school from that point. Also, the player can adopt a FPS camera view and move around the environment according the presented route;



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